HARLEQUINS CODEX PDF
May 14, In the new Harlequins codex, this is reflected by a choice of six Masque Forms that provide some powerful – and unusual – bonuses to your. May 16, Codex: Harlequins lets you transform the servants of Cegorach into one of Warhammer 40,’s most unusual forces with a range of powerful. May 26, Is the new Harlequins codex what we expected? Come see our rules breakdown on these crafty Aeldari with some ideas on how they will they.
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Views Read Edit View history. Warhammer Tactics 8E Warhammer Tactics. This will determine their Chapter Tactics equivalent, Masque Forms. Your ad here, right now: Look hzrlequins your list, figure out what your plan for it is, then decide if you think it’ll benefit more from Rising Crescendo and Masque Form abilities or Strength from Death.
In addition to her impressive coex, Yvraine also has several abilities that make her surprisingly survivable. Possibly out and out the best of the three for a Harlequin Ynnari detachment if only going for the one with the main argument for the other two being price alone, but this girl is worth every single point on her own.
Ynnari [ edit ] The Visarch: Costs more than Yvraine, but does absolutely nothing for your army other than bodyguard Yvraine – as a melee beatstick he’s far too expensive to be worth it.
The codec AP makes it better against high armour saves, but not invulnerable saves.
Warhammer 40,000/Tactics/Eldar Harlequins(8E)
This makes it one of the few units able to deep strike easily within charging range to wreak some melee havoc although it can’t charge when it Deep Strikes and can give uarlequins a terrifying threat radius.
Point for point, the blade was best against wyches, and the embrace was best against kabalites, but other than that the caress is most effective AND most cost effective. Effectively, Ynnari Harlequins are more destructive, but regular Harlequins are more likely to make it into close combat in the first place.
Phantasmancy is the unique Harlequins discipline, ccodex it’s a grab bag of buffs, debuffs, and a few direct attacks. Navigation Main page Recent changes Random page Help. Even better though, it allows Harlequins to fall back and still shoot or charge, letting you steal the initiative from your opponents or pull out of difficult fights to charge a more suitable opponent.
Now actually a better combatant than Yvraine.
Warhammer 40,/Tactics/Eldar Harlequins(8E) – 1d4chan
Overall an okay discipline, but it requires a lot of careful thought to utilise properly. The kiss was never the best weapon in any scenario, even against multi-wound terminators.
Harlequins are massively improved from 7th in almost every way. It lets you Advance in the Movement Phase while harlequinss being allowed to Charge just like the formation bonus of the same name from 7th but starting Turn 1which is extremely useful already. His sword hits harder than the kiss and has a leadership debuff and at A 5 6 harlequisn the relevant warlord trait if you took him as your WL you insane bastard something is gonna feel the hurt but he lacks the reroll to wound bubble your Troupe Master has which hurts a bit, but this still hits rather hard, is scary to characters, elites, and can put the hurt on hordes.
GW has to sell that box set I guess. The Kiss harlequina at the same strength as the Embrace, but at 2 worse AP and more damage double against anything with 3 or more woundshalrequins for a point more, meaning it works well against multi-wound models with invulnerable saves, which pretty much relegates it to fighting characters.
Soulbursts now cannot be triggered on your opponent’s turn, and only one of each particular action can be performed on your turn. Use your Dark Reapers to harleqkins some squishy back-line unit, then have the Yncarne teleport behind enemy lines to hit’ em where it hurts!
Know what you’re likely to be facing and build your Harlequins accordingly. General Movement Psychic 7th Fortifications. This is the Harlequin equivalent to the Craftworlder’s Battle Focus plus extra, being more suited to the CC-oriented murderclowns.
Where as she’s an excellent support character with her psychic powers and harlequinx rather naturally in a Craftworld or Dark Eldar Ynnari detachment she finds a bit of friction in a solely Harlequin Ynnari army. Given the charge-happy nature of your Harlequins, it’s hardly worth giving up your ability to advance and charge as well as the ability to fall back, shoot and charge again so you can squeeze in a maximum of one extra charge if you kill a squad on your turn.
You can no longer take Ynnari detachments with mixed troops due to changes to the Army of the Reborn rule. As with any Ynnari Psyker, she can use Strength From Death to cast a Psychic Power, the most useful of which will probably be Word of the Phoenix, assuming you haven’t cast it already, as this lets her “pass” the Soulburst trigger to anything you like, even if your opponent has uarlequins avoiding letting something react.
However, a below-average damage roll makes it worse than the Caress or the Embrace, against anything. All in all she’s good but the above might mesh better with your clowns.
Only available to Yvraine and the Yncarne, these powers allow them to play both a supportive and offensive role for your army. This page was last modified on 26 Decemberat It’s a Tax, but all three characters are in a good spot now.
I performed some math hammer, pitting Troupes against space marines, terminators, death guard, dg termies, ork boyz, wyches, and kabalite warriors. The linchpin of any Ynnari detachment, Yvraine costs points and is exclusively armed with Kah-vir, the Sword of Sorrows basically a Force Axe stat-wise.
In 7th, taking Harlequins as Ynnari was almost flat-out better, as you lost nothing to gain Strength from Death. This mainly stems from the fact that she’s a psyker which means she doesn’t want to be on transports, your clowns want to be in transports. You have been bringing those absurdly cheap Warlocks to accompany her, right?
Special Characters [ edit ] There aren’t any named Harlequins with rules right now, but since you can field Harlequins in an Ynnari force, the Ynnari named characters are listed here.
She’s as fast as your clowns so no problems keeping up, and with inevitable death the fact that she can’t board your transports becomes a non issue. The following is very true if you’re being sensible and only taking the one Ynnari detachment, but if you do go for a full three Ynnari detachments you crazy sod you then you have to take him, and there aren’t many ways he can be useful since he’s not a strong supportive choice like Yvraine or the absolute murder the Yncarne can be.
Note that you lose this rule if you field Harlequins in a Ynnari force. She also lacks the speed of your dudes unlike the Shadowseer who’s powers are more suited for supporting your dudes, the Shadowseer also has a stratagem to reposition her anywhere on the field if needed and you have your fight twice stratagem of you REALLY need to make sure somethings dead or don’t want to use that Soul Burst action.
Retrieved from ” https: This special rule lets you pull plenty of shenanigans as well as boosting your speed in general and letting you strike first in the majority of assaults you get into.
Broadly speaking, the best powers to take on 2 Shadowseers are Webway Dance and Veil of Tears on the Shadowseer in the back and Twilight Pathways and Fog of Dreams on the one in the front; if you only have one, Twilight Pathways and Veil cdoex Tears are probably the best combo intrinsically, letting you get 1 thing you want in position and hard to hurt, but your mileage may vary.
Badly positioned, they’ll still quickly die to the enemy’s firepower, but with proper planning you’ll be laughing all the way to the circus. The embrace came second overall.